The Common History of Enervus

The Common History of Enervus


Countless ages predate our story, and they collapse on each other to become the dust and dirt that new life will spring from. It seems that the remnants of an age can only survive so long before this inevitable fate erases any identifiable trace that may have existed.


Our story focuses on the continent of Enervus, one of three known major land masses that have manifested on the earth- known here as “Anu”. Throughout all of time it was the most desirable land, as it was the first to grow rich with life. When the gods settled on it, they decided to make it a showcase of their talents. They breathed new and incredible life into it and cultivated the earliest civilization.


It is unknown how many ages passed, but many of the gods grew bored not only with their creation, but with the political nature that had manifested among their fellow deities. They left, deserting their loyal subjects and their counterparts. In the absence of the departed gods, the inhabitants grew fearful, not knowing what their fate would be. Other gods found this as an opportunity to further mold the world and to grow in power.


For thousands of years, factions would be formed and allegiances would be made. Gods would rise to power just to fall from their thrones as combat became a regular device. It was as common to follow a god for righteous reasons as it was for protection from the ever-abundant wars. Mankind had enough of playing the role of the pawn, living just to die for the glory of a god. A secret pact was formed, and the most powerful magi and sorcerers agreed to find a way to banish them all.


In doing so, they partnered with demons from the abyss- an unholy alliance that amplified their magics and gave them the ability to banish spiritual beings to other planes of existence… even into extra-dimensional realms.


The gods were enraged by man’s treason, but it was too late. A cleansing set upon the world, and soon, there were no more gods left to mettle in man’s world. Most had been banished, the rest left on their own accord. Demons were driven back into the shadows. What was left of the lesser supernatural beings scattered across the wilderness. Their mark was left on the world, however, and tribes would carry on the traditions of their faith for generations. The demons had brought fiendish creatures into the land, and they still roamed Anu, breeding in the wild.


The primary races thrived, and massive empires were built. As this new civilization spread across Anu, so did greed and hatred. Lawlessness was more prevalent than ever, and every attempt to thwart it proved to be insufficient. It was the Mystics that revived the teaching of justice by the god, Tyr. They organized a following that wouldn’t interfere with day-to-day life, but would intervene when needed to keep lawlessness in check. By and large, their message was well received, and they became the governing law.


Thousands of years would pass, empires again would rise and fall, the practices and traditions of faith would come and go, and catastrophic world-changing events would reshape Anu. Those that survived would repopulate… while the evidence of the past quickly eroded. The Mystics disappeared from existence, and the teachings of Tyr seemed to wash away.


The world was even more dangerous than before, with every race scattered and the feral beasts more rampant. A band of tribes formed a powerful new allegiance known as the Legion to ensure their own safety. Over the course of 500 years, they would sweep the land of Enervus, crushing those that resisted and eradicating the monsters that plagued the land. The economies of the world would be consumed by their new currency of gold. Their culture was bolstered through their passion for education. At the end of those 500 years, the Legion wars were finished- the common lands of Enervus had been conquered.


The next 1,000 years of peace started out as anything but peaceful. What began as a mutual pact for self-preservation turned into an oligarchy where an elite ring of leaders would soon stand to profit greatly from those that toiled in the fields. The disparity between those who ruled and those that followed became more than egregious, it became insufferable. The cornerstone of their culture, education, was relegated to those rich enough to afford it. A life of luxury was lived in the manors and mansions protected behind the Legion walls. Those who lived outside of those walls tried to live an honest life, toiling away in the fields, slaving away in the forges. What wasn’t taken away through taxation was stolen by bandits and thieves. Only a few hundred years into this period, the Legion was ready to implode.


As legend would have it, an individual known only as “the King” would rise to power on the outskirts of the Legion City of Orin.


The Legion was having an increasingly difficult time collecting taxes due to the strong-armed nature of their collectors and the increasingly deplorable conditions that its citizens were forced to endure. There had been rumors of a mutiny brewing, and something had to be done, quickly. The King approached the Emperor with a solution- he would organize all trade and commerce, centralizing a collection method for taxation. The Legion would no longer have to worry about their tax collectors jeopardizing their empire; instead, this third party would “creatively” partner with businesses to keep the cash flow consistent.


The King picked a base of operations strategically between the Port Town of Wyrwal and the Legion City of Orin as all majorly traded commerce would pass between these two destinations. An old manor would serve as the headquarters, and everyone wishing to do business would have to receive approval from The King- and, of course, pay for a license. Businesses that held a license were responsible for a set fee to maintain it; failing to have a license could result in imprisonment. The gold would be collected, a small fee retained, and the rest would be passed onto the Legion. The operation would soon spider-web its way across Enervus, but this building would be known to all as the Hub.


The Legion, surprisingly, did not see a massive change in income as they feared that they would. This further proved that their own greed was internally cannibalizing their system. With the Hub showing that it was far more efficient and proving its long-term worth, those that were stealing from the taxes sought out retribution. They would try to attack operators from the Hub or create new black markets. Over time, gangs were formed, and the Legion had its opportunity to once again prove its worth to its citizens.


While the Legion worked on restructuring itself, the Hub focused its own efforts on protecting its operations. A concerted effort was made to hire warriors- Legion veterans, reformed bandits, whoever would take up a sword- and give them anonymous “contracts” to execute. These started out as mostly protection/escort missions, but as the Hub started flowing into darker waters, more devious missions were put on the table. The Hub was just as responsible for negotiating legitimate business as it was for influencing illegitimate ones- by whatever means necessary.


Concessions were made. In order to keep criminal activity in check, the Hub decided to allow certain families to have more power and access than others. The Arcos family would soon climb the ranks, and in turn, would help regulate the other gangs- the “Plague” that scourged the land. One other family has risen to power, despite efforts on behalf of both the Arcos and the Hub… that family is a Dragonborn lineage known as the Daerdahk.


The stability that has come across Enervus, despite its rumblings, has been a welcome change that has impacted all classes in the hierarchy. While there are still plenty of farmers and smiths, they are better paid (and less taxed) than they’ve ever been. The economy is thriving, and education has become more accessible than before. Religion has become a renewed interest, and temples are showing up behind city walls.



This is where our adventure begins.

Steve Messenger